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Rulebook F1 (no longer in use)
#1
F1 RULES & REGULATIONS

  1. Weather and Time of Day
  2. Rules & Flags
  3. Assist Restrictions
  4. Tuesday Events
  5. Simulation Settings
  6. Points Scoring System
  7. Pre-race responsibilities
  8. Qualifying
  9. Race
  10. Penalties


F1 RULES & REGULATIONS
Due to the different nature of F1 simulation and rules a separate set of extensive rules and regulations apply to FRL F1 league.

Table of Contents
Weather and Time of Day
Rules & Flags
Assist Restrictions
Tuesday Events
Simulation Settings
Points Scoring System
Pre-race responsibilities
Qualifying
Race
Penalties

1. Weather and Time of Day
Weather - Dynamic (Weather predetermined for 100%)
Session Start Time - Realistic (Night races can be set to midnight to avoid different day times from qualifying and race. Monaco can also be set to midnight if popular demand by lobby)
Forecast Accuracy - Approximate
2. Rules & Flags
Rules and Flags - On
Corner Cutting - Strict
Parc Ferme - On (100% - Off)
Safety Car - Standard (100% - Reduced)
Formation Lap - Off
Red Flags - Reduced
3. Assist Restrictions
Steering Assist - Off
Brake Assist - Any
Anti-Lock Brakes - Any
Traction Control - Any
Dynamic Racing Line - Any
Gearbox - Any
Pit Assist - Off
Pit Release - Off
ERS - Off
DRS - Off
*All events will have short quali for Sprint weekends
4. Tuesdays (Tiers 1 & 2)
Equal Performance
Full Qualifying (with 17 or more attendants per lobby)
50% Race
100%
Equal Performance
OSQ
100% race
5. Simulation Settings
AI Difficulty - 85 Tier 1 65 Tier 2
Surface Type - Realistic
Car Damage - Reduced
Car Damage Rate - Standard (100% - Reduced)
Low Fuel Mode - Hard
Race Starts - Manual
Collisions - On
Ghosting - On
Tyre Temperature - Surface & Carcass
Pit Lane Tyre Temperature - On
Unsafe Pit Release - On
6. Points Scoring System
7. Pre-race responsibilities:
Apollo check-ins go up exactly 3 days before event starts. Please check-in by an hour before scheduled start to avoid reserves taking your seat.
Have the right admin added for invites on race day
8. Qualifying:
Using dry tyres in the wet (DRS disabled) is not allowed, Inters on a dry track can be used on a drivers first run in Q1 only to check driver setups etc.
Purposeful DNF or retiring on track will result in big penalties at the discretion of the Stewards. Retiring on track will not be tolerated unless you are the last car on track to speed up the process of progressing to the following session.
9. Race
Once the session has loaded, select your tyre, pit and fuel strategy and you deem fit. If you are not a member of the Admin team, you are not allowed to press Start Race. If you are not a member of the Admin team and press Start Race to commence the countdown within 45 seconds of the session being loaded, this can be reported to the Incident Stewards and punished as follows: 2 penalty points each time a driver is found guilty
Under a Safety Car, drivers must do their best to maintain a gap of 0.8s - 1.2s between cars. Being persistently below 0.8s and causing a collision can be reported to the Incident Stewards.
Purposeful DNF, retiring on track, deliberately stopping on track to bring out a Virtual Safety Car or Safety Car and resetting to track are not permitted. This will result in large penalties at the discretion of the Stewards. If you wish to voluntarily retire, this can only be done whilst you are in the pit lane. Resetting to track will incur 2 penalty points each time a driver is found guilty
In game penalties can be requested to be removed by Stewards with appropriate evidence: Multiple warnings for track limits can only be removed if they are a 3rd multiple and cause a 3s time penalty to be given, full Race Director must also be provided if you wish to have this removed.
5s and 10s penalties that are deemed to be removable and are served in the pits can be removed if they were served under Green Flag conditions and no further Safety Cars are called during the race. Penalties served under Safety Cars are not generally removed as the time lost is regained in the Safety Car queue. The only exception to this will be if positions are lost in the pit lane as a result of this penalty, Stewards can therefore remove time of up to 5s that they deem fit.
Ghosted cars are to be treated as normal drivers as best as possible. This to avoid issues that may be caused by desync or other game issues. Penalties will be applied at Stewards discretion.
10. Penalties
Footage must be provided in the event of an incident. Failure to do so will result in the following:
Full Time : Quali ban
Reserve: 2 Penalty Points
Where not already indicated, Stewards have full discretion to hand out penalties to drivers who have been reported and are deemed guilty for what they have been reported for. The available penalties that can be awarded will be awarded on a guideline as follows unless stewards feel this is inappropriate for the incident:
Very minor loss of time, X<1s or a position, NO DAMAGE = 3 seconds
Minor loss of time, 1s
Significant loss of time, X>5s, multiple position loss and/or damage to another driver = 10 seconds + 2 penalty points
Major incidents including DNF or significant damage to another driver = 15 seconds + 3 penalty points or 20 seconds + 4 penalty points.
1 extra penalty point to replace time penalty if reported driver has DNF from race
If stewards feel none of those penalties deem worth of incident outcome, then other penalties at stewards discretion can be awarded such as:
Disqualification from race
Qualifying Ban
Q2 Ban
Q3 Ban
Race Ban
Accumulated penalty points will result in the following:
6 Qualifying Ban
12 Race Ban
14 Removal of Full Time seat
20 Removal of all seats and removed from Discord server
FRL RULEBOOK V5.0 - June 2024
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